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Programming Archive
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The Transformers Xbox 360 Demo is Live
Posted on June 17, 2010 | No CommentsAfter almost two years of work the Transformers: War for Cybertron game is finally done and the demo is available for download. I had to rewrite some of the code... -
Transformers: War for Cybertron Announced
Posted on December 10, 2009 | No CommentsI haven't updated this page in a long time, mainly because I've been working on this game night and day. It's going to be good! Transformers: War for Cybertron Video... -
Bad Game Developer Conference Scheduling
Posted on March 11, 2009 | No CommentsI used the GDC schedule builder to make a lecture wish list. It's fairly obvious that I won't be able to see everything I want. This happens a little every... -
New Gallery Integration
Posted on June 1, 2007 | No CommentsMy Gallery2 embed plugin for MovableType kind of sucked before. It dove right into the SQL database to grab information which makes it brittle if the schema changes. I've updated... -
Performance Optimization
Posted on July 2, 2006 | No CommentsResults of performance optimization study on both PowerPC and CoreDuo machines. 100 runs of the same two functions were done and the best time from each is recorded as changed... -
Finding Duplicate Images in Aperture
Posted on April 8, 2006 | 2 CommentsWhile playing around with the Aperture database I decided to try to make something useful. The result is an Automator workflow that looks for duplicate master image names. -
Backwards is Forwards, my GDC lecture
Posted on March 27, 2006 | No CommentsNoel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It's a process we're using at High Moon and I use at... -
Quartz Composer Screen Saver
Posted on March 5, 2006 | No CommentsI've just discovered the Quartz Composer. It's a graphical tool for rendering things. You can use it to build all sorts of cool stuff. My first project was to build... -
The Aperture Database Structure
Posted on December 9, 2005 | 3 CommentsI'm working on decoding the Aperture database structure. Just playing around in the database has been very interesting.

