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Programming Archive
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Darkwatch has shipped!
Posted on September 25, 2005 | No CommentsAfter more than two years of work it's finally out the door. I worked as a senior programmer on this one. Please buy one. -
New site!
Posted on July 16, 2005 | 4 Comments -
Unit Testing Perl
Posted on July 7, 2005 | No CommentsWhile working on a small script at work today it occurred to me that had I been writing it in C++ I would have already had quite a few tests... -
Avoiding File I/O In Unit Tests
Posted on July 4, 2005 | No CommentsNoel's article Test-Driven Game Development mentions that unit test suites should run quickly. That usually means as little file I/O as possible. However, sometimes you're dealing with middleware or legacy... -
Better Photo Handling In MovableType
Posted on July 3, 2005 | No CommentsAfter getting sick at the XBox developer conference (and dosing up on plenty of dextromethorphan) I decided to move my website content over to MovableType. I had been using a... -
VisionScape Gallery
Posted on January 16, 2000 | 1 CommentI used to do artwork for Vision Scape Imaging. Here are some work and personal projects from back in the day. -
Anime Lightwave Plugin
Posted on January 1, 2000 | No CommentsWhen I worked at VSI I created a bunch of custom Lightwave plugins. This is one that was never released, but it was pretty cool. -
Plume Lightwave Plugin
Posted on January 1, 2000 | 2 CommentsWhile at VSI I got really interested in volume rendering and started writing a gas shader for Lightwave. It was just starting to look like a decent product when I was hired at Gratuitous Games and stopped working on it.



