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Programming Archive
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Using Dashboards to Reinforce Memory Budgets
Posted on December 27, 2008 | 7 CommentsConsole video games run on memory restricted environments and even with half a gigabyte of space it runs out quickly. It's easy to know when you're out of memory, what... -
Protected: Memory Metrics Pipeline
Posted on December 27, 2008 | 1 CommentThere is no excerpt because this is a protected post. -
Backwards is Forwards, my GDC lecture
Posted on March 27, 2006 | No CommentsNoel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It's a process we're using at High Moon and I use at... -
Avoiding File I/O In Unit Tests
Posted on July 4, 2005 | No CommentsNoel's article Test-Driven Game Development mentions that unit test suites should run quickly. That usually means as little file I/O as possible. However, sometimes you're dealing with middleware or legacy...
