Most Popular
- 100% G11 Bearing Upgrade
- 17% Plume Lightwave Plugin
- 17% New site!
- 15% Using Dashboards to Reinforce Memory Budgets
- 10% Road Trip To Canada
- 10% Real-Time Earthquake Map
- 10% The Lagoon Nebula
- 8% 5D Mark II Astrophotography Tests
- 6% The Aperture Database Structure
- 6% Finding Duplicate Images in Aperture
Categories
- Motorcycles (11)
- Photography (20)
- Programming (16)
- Uncategorized (9)
- Visualization (5)
Programming Archive
-
Using Dashboards to Reinforce Memory Budgets
Console video games run on memory restricted environments and even with half a gigabyte of space it runs out quickly. It's easy to know when you're out of memory, what we want to know is exactly what approach to take to fix the problem. With all the information available the challenge is presenting the information [...] -
Protected: Memory Metrics Pipeline
There is no excerpt because this is a protected post. -
Backwards is Forwards, my GDC lecture
Noel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It's a process we're using at High Moon and I use at home for all my coding. Gamasutra wrote an article about it, but they're the ones throwing the conference so it's not unexpected. -
Avoiding File I/O In Unit Tests
Noel's article Test-Driven Game Development mentions that unit test suites should run quickly. That usually means as little file I/O as possible. However, sometimes you're dealing with middleware or legacy code that requires deserialization to construct objects. What do you do?
