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Unit test Archive
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Backwards is Forwards, my GDC lecture
Noel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It's a process we're using at High Moon and I use at home for all my coding. Gamasutra wrote an article about it, but they're the ones throwing the conference so it's not unexpected. -
Unit Testing Perl
While working on a small script at work today it occurred to me that had I been writing it in C++ I would have already had quite a few tests for the logic I had written. In a fit of madness I wrote a small test function in Perl and called it from the [...] -
Avoiding File I/O In Unit Tests
Noel's article Test-Driven Game Development mentions that unit test suites should run quickly. That usually means as little file I/O as possible. However, sometimes you're dealing with middleware or legacy code that requires deserialization to construct objects. What do you do?