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	<title>MungoSmash &#187; Unit test</title>
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		<title>Backwards is Forwards, my GDC lecture</title>
		<link>http://blog.mungosmash.com/2006/03/backwards-is-forwards-my-gdc-lecture</link>
		<comments>http://blog.mungosmash.com/2006/03/backwards-is-forwards-my-gdc-lecture#comments</comments>
		<pubDate>Mon, 27 Mar 2006 18:04:11 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Games]]></category>
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		<description><![CDATA[Noel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It's a process we're using at High Moon and I use at...]]></description>
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		<title>Unit Testing Perl</title>
		<link>http://blog.mungosmash.com/2005/07/unit-testing-perl</link>
		<comments>http://blog.mungosmash.com/2005/07/unit-testing-perl#comments</comments>
		<pubDate>Fri, 08 Jul 2005 05:07:47 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[TDD]]></category>
		<category><![CDATA[Unit test]]></category>

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		<description><![CDATA[While working on a small script at work today it occurred to me that had I been writing it in C++ I would have already had quite a few tests...]]></description>
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		<title>Avoiding File I/O In Unit Tests</title>
		<link>http://blog.mungosmash.com/2005/07/avoiding-file-io-in-unit-tests</link>
		<comments>http://blog.mungosmash.com/2005/07/avoiding-file-io-in-unit-tests#comments</comments>
		<pubDate>Mon, 04 Jul 2005 21:58:40 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Programming]]></category>
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		<description><![CDATA[Noel's article Test-Driven Game Development mentions that unit test suites should run quickly. That usually means as little file I/O as possible. However, sometimes you're dealing with middleware or legacy...]]></description>
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